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Math

Young children learn that numbers represent amounts, can be used to compare things, and can be used to solve problems through basic adding and subtracting. They also learn how to measure and compare objects, recognize shapes by their features, use position words (next to, under), and recognize and complete patterns.

Plays: 292

A Fly in My Soup

Grover's customer has a fly in his soup.
Math
3:12 Runtime
Plays: 1956

Grover's Winter Games

Get ready for skiing, snowboarding and ice skating with Grover!
Math
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Create your own shape pattern challenge. Make a simple pattern such as square, circle, square, circle, square ? and ask your child what comes next. Try making harder patterns with three shapes.
Plays: 4417

Elmo's World Games

Welcome to Elmo's World! Play six different mini-games about shapes with Elmo.
Math
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Go on a shape hunt! Explore the shapes around you, such as a door shaped like a rectangle and a clock shaped like a circle. Draw pictures of the shapes you find to create your own shape book!
Plays: 829

Grover's Near and Far

Being "near" and "far" exhausts Grover.
Math
2:25 Runtime
Plays: 975

Measure That Animal

Help Zookeeper Murray measure animals at the zoo!
Math
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After you help Murray measure the animals, talk about other things you can use to measure. Help your child measure the length of a favorite toy using crayons or blocks.
Plays: 441

Ten Tiny Turtles

A song about ten tiny turtles
Math
1:0 Runtime
Plays: 469

Count's Storybook: Countilocks

Countilocks likes to count bears.
Math
3:38 Runtime
Plays: 525

14 Maple Street

A girl walks 14 dogs.
Math
0:39 Runtime
Plays: 644

Where Did the Tallest Monster Go?

Grover and friends teach tall, taller, and tallest.
Math
2:6 Runtime
Plays: 76

Flash Gizmo: Over, Under, Around and Through

Over, under, around and through.
Math
0:34 Runtime
Plays: 421

One Potato

The Count counts potatoes and other things.
Math
2:56 Runtime
Plays: 141

Hero Guy: Big, Bigger, Biggest

Baby Bear draws Hero Guy in different sizes.
Math
2:48 Runtime

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