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Math

Young children learn that numbers represent amounts, can be used to compare things, and can be used to solve problems through basic adding and subtracting. They also learn how to measure and compare objects, recognize shapes by their features, use position words (next to, under), and recognize and complete patterns.

Plays: 130

Western Patterns

A repeating pattern with hats and boots
Math
0:48 Runtime
Plays: 679

Up and Down 2

Cookie and Herry sing about "up" and "down".
Math
2:13 Runtime
Plays: 1051

Counting Bats with the Count: Four

The Count counts bats.
Math
1:26 Runtime
Plays: 300

Comes in 3's

Join us, as we gaze the sky for things that come in 3's!
Math
1:9 Runtime
Plays: 1455

Shape Voyage

Help Sea Captain Elmo get to Moby Pink!
Math
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Go on a shape hunt around your house! How many ovals, squares, and hexagons can you find?
Plays: 3699

The Cookie Games

Help Cookie Monster manage his feelings while competing in archery, rings, and hurdles!
Emotional DevelopmentMath
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Ask your child to show different feelings with his face like excited, frustrated, or scared. Take turns showing a feeling while the other person guesses!
Plays: 124

A Rectangle Is a Rectangle

Baby Bear and his father go to the museum.
Math
3:23 Runtime
Plays: 1226

Count's Number Ride

Trace the number!
Math
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After your child traces a number in the game, draw the same number with a pencil and ask him to trace it with a crayon. Then, have him draw that number of circles and count them together!
Plays: 2470

Furry Potter

Furry Potter is on a mission to capture the Goblet of Cookies.
Math
5:0 Runtime
Plays: 2477

Seven Fish with Elmo

Elmo tap dances around seven goldfish.
Math
1:9 Runtime
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Arrange seven crayons on a table and have your child count them out loud. Make a different arrangement with the same crayons and ask your child how many there are now. Count and see!
Plays: 138

WOTS: Measure

Murray explores the word "measure".
Math
0:30 Runtime

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