Star cursor
Close

Logic and Reasoning

Thinking and problem-solving helps children take in information and understand how things in their world are related. Young children use their logic and reasoning skills in everyday experiences when they build with blocks, complete a puzzle, or discover that peeling the paper from around a crayon gives them more crayon to draw with.

Plays: 4174

Detective Elmo: The Cookie Case

Help Detective Elmo crack the cookie case!
LiteracyLogic and Reasoning
Close
Solve your own mystery! Place your hand over a picture of someone you and your child know. Slowly remove your hand to partially reveal the image. Can he guess who it is?
Plays: 772

Grover and the Elephant

Grover tries to take a picture of an elephant.
Logic and Reasoning
2:30 Runtime
Plays: 602

Elmo Makes a Choice

Logic and Reasoning
1:37 Runtime
Plays: 1390

Ernie's Bathtime Fun

Draw a path to get Duckie to Ernie
Logic and Reasoning
Close
You can play a similar game with your child during bath time. Put some items that float in the water and ask your child to drive something like a rubber duckie or toy boat around and in-between them.
Plays: 3745

Peek-A-Boo with Elmo

Play a game of peek-a-boo with Elmo!
Logic and Reasoning
1:43 Runtime
Plays: 1164

Journey to Ernie: Farm

Big Bird looks for Ernie at a farm.
Logic and ReasoningSocial Development
4:52 Runtime
Plays: 722

Survivor: Musical Chairs

Telly, Zoe, and Elmo play musical chairs.
Logic and Reasoning
4:18 Runtime
Plays: 1665

Valentine's Day Puzzles

Put together Valentine's Day puzzles with your Sesame friends!
Logic and Reasoning
Close
Create and complete puzzles with your child at home! Have her draw a picture on a piece of paper and then cut the picture for her into smaller pieces. Encourage her to put the pieces back together!
Plays: 422

Guess What's Next

A guessing game with patterns
Logic and Reasoning
3:25 Runtime
Plays: 1068

Elmo's World: Imagine Animals

Dorothy imagines Elmo as different animals.
Logic and Reasoning
0:49 Runtime
Plays: 1658

Grover's Diner Dash

Draw a path to get Grover to the customer.
Logic and Reasoning
Close
: Before your child draws a path, ask him to describe his plan. For example, ?I?m going to go over the flowers and between the two tables.?
Plays: 927

Ernie Plays House

Ernie plays house.
Logic and ReasoningSocial Development
1:33 Runtime

Pages