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Logic and Reasoning

Thinking and problem-solving helps children take in information and understand how things in their world are related. Young children use their logic and reasoning skills in everyday experiences when they build with blocks, complete a puzzle, or discover that peeling the paper from around a crayon gives them more crayon to draw with.

Plays: 752

Cookies Of The Caribbean

Go on a pirate adventure with Cookie Monster!
Logic and ReasoningMath
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Create your own sorting challenge. Dump out blocks on the floor and have your child sort them by shape. Mix the blocks back up and have him sort by color or size.
Plays: 112

Sorting Trash

Mike Rowe and Oscar sort some stinky trash.
Logic and Reasoning
0:58 Runtime
Plays: 105

Come and Play with Ernie

Ernie wants someone to come and play with him
Logic and Reasoning
2:56 Runtime
Plays: 8

How to Get From Here to There

A song about using feet, buses, and planes.
Logic and Reasoning
1:56 Runtime
Plays: 181

Bert's Brother Bart

Bert's twin brother Bart comes to visit.
Logic and Reasoning
2:45 Runtime
Plays: 198

What's My Lion?

Ernie plays an animal noise game.
Logic and Reasoning
2:25 Runtime
Plays: 523

Abby's Wand Magic

Abby shows Elmo some magic tricks.
Logic and ReasoningSocial Development
2:38 Runtime
Plays: 752

Jay Sean: Super Grover 2.0

Jay Sean sings about problem solving.
Logic and Reasoning
2:13 Runtime
Plays: 1742

It's Raining Cookies

Cookie Monster and Elmo use their imaginations to make it rain cookies from the sky!
ArtsLogic and Reasoning
1:37 Runtime
Plays: 794

Ernie's Dance

Ernie and Big Bird play hide and seek.
Logic and Reasoning
5:25 Runtime
Plays: 730

Elmo the Musical: Cowboy

Imagine and play along with Cowboy Elmo
Logic and ReasoningMath
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Look in a mirror with your child and encourage her to point to some of her body parts that come in pairs such as ears, arms, and feet. What else can you find that comes in pairs?
Plays: 753

Grover's Diner Dash

Draw a path to get Grover to the customer.
Logic and Reasoning
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: Before your child draws a path, ask him to describe his plan. For example, ?I?m going to go over the flowers and between the two tables.?

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